Overview
Assessment Guidance
Portfolio of evidence
Aim
The aim of this unit is for learners to explore the structure of the games industry, the different types of job roles available and market trends.
Portfolio of evidence
The aim of this unit is for learners to explore the structure of the games industry, the different types of job roles available and market trends.
Know the structure of the computer game industry.
Structure of the computer games industry;
Geographical scope (international, national, local)
Size (large, small-size and medium-size businesses, sole traders, external contractors)
Structure (public, private, cross-sector)
Institutions (Developer, publisher, distributor, hardware, retail, consumer)
Types of companies within the computer games industry:
Sectors of the computer games industry;
(e.g. PC, console, mobile, research, design, production, distribution)
Employment links:Contracts, freelance, conditions, homeworking, hourly paid, salaried, pay on completion, technical, creative, managerial, sales, marketing, financial, testers, artists and modellers, programmers, engineers and writers, job roles.
Departments:
Design, production, programming marketing, distribution, financial HR, QA
Explain the different types of companies that make up the computer games industry.
Explain the different job roles within the computer games industry.
Know about market trends within the computer games industry.
Market Trends
Subscription, marketing channels, competitors, international and national markets, size of audience, number of games companies, different sizes companies, types of games, rise/decline sales, player demographics
Business Models
Evolved, diversification, casual games, financial performance, portfolio of games, retail model, digital model, distribution model, subscription model, trading model, advertising model
Financial Models
Financial responsibilities, preparing a budget, franchises, outsourcing, crowdfunding, business angels
Describe different market trends within the computer games industry.
Assess how two or more different factors have influenced recent market trends within the computer games industry.