Overview
Aim
Learners will develop the knowledge and skills to plan, develop and review an interactive media product.
Learners will develop the knowledge and skills to plan, develop and review an interactive media product.
Understand interactive media products.
Identify the purpose of interactive media products.
Identify how the features of interactive media can improve the user experience.
Be able to design an interactive media product in response to a design brief.
Learners must produce design documentation for either a linear or interactive product that includes:
Produce an outline design for an interactive media product.
Be able to develop and test an interactive media product.
Collect and edit assets and content.
Edit assets (text, images and other graphics, video clips, e.g. cut and join together, add effects, navigation, e.g. menus, hyperlinks (internal and external), interactive components, e.g. hot spots, buttons, menus, rollover images, colour schemes, fonts and styles, animations, such as cut-out (i.e. tweens), rotoscoping and skeletal, audio, including synchronisation of sound effects, music and voice over.
Use tools and techniques to develop an interactive media product.
Use interactive media tools/techniques to: combine assets to create interactive media products, manage files and assets, e.g. resizing graphics and images, file size reduction, interactive components, including hotspots, buttons, rollover images, embed ready-made assets, format information, including text (e.g. font style, size, emboldened, bullets and colour), numbers, columns, images, and graphics, check content e.g. spell check, grammar check, print preview, proof read, store and retrieve files, e.g. create, name, open, save, save as.
Test the interactive media product.
Test the interactive media product for functionality, quality and usability to assess effectiveness, content, presentation, interaction, usability, performance and purpose, make improvements and/or refinements in response to testing.
Be able to review an interactive media product.
Identify how the interactive media product meets requirements, making suggestions for further improvement.
Review the finished interactive media product in relation to: fitness for purpose, audience/user requirements, functionality, user experience.
Learner should include reflections on how well they worked (strengths and areas for development), taking into account user feedback, own self-assessment, feedback from others (peers, tutors).
Suggested improvements to own work: more efficient or effective ways of working, develop own digital skills (graphics, animation, video, etc).