Overview
Aim
Learners will develop the knowledge and skills to plan, develop and review an interactive media product.
Learners will develop the knowledge and skills to plan, develop and review an interactive media product.
For the full unit details, please download the latest version of the qualification specification. This is available for download on the relevant qualifications page.
To view the assessment criteria and any additional content, please expand the relevant learning outcome below.
Identify the purpose of interactive media products.
Identify how the features of interactive media can improve the user experience.
Learners must produce design documentation for either a linear or interactive product that includes:
Produce an outline design for an interactive media product.
Edit assets (text, images and other graphics, video clips, e.g. cut and join together, add effects, navigation, e.g. menus, hyperlinks (internal and external), interactive components, e.g. hot spots, buttons, menus, rollover images, colour schemes, fonts and styles, animations, such as cut-out (i.e. tweens), rotoscoping and skeletal, audio, including synchronisation of sound effects, music and voice over.
Use interactive media tools/techniques to: combine assets to create interactive media products, manage files and assets, e.g. resizing graphics and images, file size reduction, interactive components, including hotspots, buttons, rollover images, embed ready-made assets, format information, including text (e.g. font style, size, emboldened, bullets and colour), numbers, columns, images, and graphics, check content e.g. spell check, grammar check, print preview, proof read, store and retrieve files, e.g. create, name, open, save, save as.
Test the interactive media product for functionality, quality and usability to assess effectiveness, content, presentation, interaction, usability, performance and purpose, make improvements and/or refinements in response to testing.
Review the finished interactive media product in relation to: fitness for purpose, audience/user requirements, functionality, user experience.
Learner should include reflections on how well they worked (strengths and areas for development), taking into account user feedback, own self-assessment, feedback from others (peers, tutors).
Suggested improvements to own work: more efficient or effective ways of working, develop own digital skills (graphics, animation, video, etc).