This unit is expiring
The expiry date of this unit is 31/07/2027.

Overview

Framework:
Access to HE
Level:
Level 3
Unit No:
QU032370
Credits:
6
Guided learning hours:
Not available

Qualification Grading Type

Graded

Grade Descriptors

  • GD1-Understanding the subject
  • GD3-Application of skills
  • GD5-Communication and presentation
  • GD6-Autonomy/Independence
  • GD7-Quality

Unit Learning Outcomes

1

Be able to understand how and why game engines are used for animation.

Assessment Criteria

  • 1.1

    Explain why game engines are used for animation.

  • 1.2

    Explain how game engines are used within animation.

  • 1.3

    Analyse the benefits and drawbacks of using a game engine for animation.


2

Be able to analyse the use of game engines within the industry.

Assessment Criteria

  • 2.1

    Compare the use of game engines versus other methods of animation.

  • 2.2

    Discuss current practices used by studios within the animation industry.


3

Be able to plan for an individual animation project using a game engine.

Assessment Criteria

  • 3.1

    Develop a plan for an individual animation project using a game engine.


4

Be able to create a short piece of animation within a game engine.

Assessment Criteria

  • 4.1

    Create a short piece of animation using industry standard software within a game engine.

  • 4.2

    Improve the animation sequence based on feedback.