Overview

Framework:
Access to HE 2024
Level:
Level 3
Unit No:
Not available
Credits:
6
Guided learning hours:
Not available

Qualification Grading Type

Graded

For the full unit details, please download the latest version of the qualification specification. This is available for download on the relevant qualifications page.

Unit Learning Outcomes

To view the assessment criteria and any additional content, please expand the relevant learning outcome below.

1. — Understand the purposes of game engines.

Assessment Criteria

  • 1.1.

    Describe the different types of game engines: 2D, 3D, mobile.

  • 1.2.

    Explain the purposes and functions of game engines:

    • rendering
    • animation
    • programming
    • physics
    • effects
    • sound
    • artificial intelligence.
2. — Know about the use of game engines in the games industry.

Assessment Criteria

  • 2.2.

    Analyse the role of game engines in the games industry.

3. — Be able to create a prototype game level using a 2D or 3D game engine.

Assessment Criteria

  • 3.1.

    Design at least one level for a prototype 2D or 3D game.

  • 3.2.

    Source or create assets for the prototype game.

  • 3.3.

    Create at least one level using a 2D or 3D game engine based on the design and using the assets sourced or created.

  • 3.4.

    Add basic gameplay using visual or text-based coding.