Overview
Qualification Grading Type
Graded
Graded
For the full unit details, please download the latest version of the qualification specification. This is available for download on the relevant qualifications page.
To view the assessment criteria and any additional content, please expand the relevant learning outcome below.
Using 3D modelling tools, create a bipedal game character, showing the development stages.
Correctly map colours and texture maps to the bipedal 3D character model, showing the developmental stages.
Using 3D modelling tools, create a quadruped game character and show the stages of development.
Apply colours and texture maps to the quadruped 3D character model to include bump maps and specularity maps where appropriate.
Produce an output of the bipedal and quadruped 3D game models in a suitable format.