Overview
Qualification Grading Type
Graded
Graded
Be able to create a 3D bipedal character.
Using 3D modelling tools, create a bipedal game character, showing the development stages.
Correctly map colours and texture maps to the bipedal 3D character model, showing the developmental stages.
Be able to create a 3D quadruped character.
Using 3D modelling tools, create a quadruped game character and show the stages of development.
Apply colours and texture maps to the quadruped 3D character model to include bump maps and specularity maps where appropriate.
Be able to produce an output of the game models.
Produce an output of the bipedal and quadruped 3D game models in a suitable format.