Overview

Framework:
Access to HE 2024
Level:
Level 3
Unit No:
Not available
Credits:
3
Guided learning hours:
Not available

Qualification Grading Type

Graded

Unit Learning Outcomes

1.

Be able to create a 3D bipedal character.

Assessment Criteria

  • 1.1.

    Using 3D modelling tools, create a bipedal game character, showing the development stages. 

  • 1.2.

    Correctly map colours and texture maps to the bipedal 3D character model, showing the developmental stages.


2.

Be able to create a 3D quadruped character.

Assessment Criteria

  • 2.1.

    Using 3D modelling tools, create a quadruped game character and show the stages of development.

  • 2.2.

    Apply colours and texture maps to the quadruped 3D character model to include bump maps and specularity maps where appropriate.


3.

Be able to produce an output of the game models.

Assessment Criteria

  • 3.1.

    Produce an output of the bipedal and quadruped 3D game models in a suitable format.