Overview
Qualification Grading Type
Graded
Graded
For the full unit details, please download the latest version of the qualification specification. This is available for download on the relevant qualifications page.
To view the assessment criteria and any additional content, please expand the relevant learning outcome below.
Explanation should include examples from existing games and consider five different elements in their answer. Students could consider: game genres, location, player control, actions, characterisation, structure, player interaction, themes, emotive response, character customisation.
Students should include: the purpose, target audience, theme, backstory, plot, any twists or red herrings, character types (player and non-player characters), character backstories, character capabilities, character status and beliefs, narrative flow. Once completed students should include how the finished product meets the brief and target audience.
Students should produce documentation that includes possible dialogue between characters, non-player characters and the player for one scene or level within the game. The documentation could include: storyboard, sketches, flowcharts, layouts, concept art, a script.
Students need to test their design ideas to determine whether they meet the needs of the brief. This can be through self-evaluation, interviews, questionnaires, focus groups. Students must use more than one source of information to test their designs.
Students should evaluate the feedback received, establishing the enhancements and improvements suggested that they will implement. Students should not be afraid to reject feedback received where they feel necessary, giving reasons for this. Evidence of how and where necessary amendments have been made should be included.