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Overview

Framework:
RQF
Level:
Level 2
Unit No:
M/505/3246
Credits:
4
Guided learning hours:
32 hours

Assessment Guidance

Portfolio of EvidenceLearners should provide evidence for this unit(br)relating to at least one team and one individual sport.

Unit Learning Outcomes

1

Be able to plan a sports or active leisure event.

Learning Outcome 1: Indicative Content 

Plans should include:

  • purpose of event (e.g. making profit, raising money for charity, team building, educational visit, competition)
  • activities included in the event (e.g. games, coaching sessions)
  • event goals and objectives (e.g. SMART targets, long and short-term objectives)
  • event feasibility (e.g. scale, budget)
  • health and safety (e.g. risk assessment, first aid requirements, child protection)
  • facilities
  • policies and procedures
  • resources (e.g. staff, equipment, facilities)
  • contingency plan.

Assessment Criteria

  • 1.1
    Follow an agreed process to produce a plan for a sports or active leisure event which
    a) identifies target participants
    b) identifies key elements or activities for the event
    c) includes equipment, resources or facilities needed
    d) takes into acc

2

Be able to contribute to the organisation of a sports or active leisure event.

Learning Outcome 2:

Types of events include:

  • tournament (e.g. knockout, league, ladder, round robin)
  • participative (e.g. carousel, taster session, fun day, friendlies)
  • fundraising (e.g. sponsored event, awareness raising)
  • coaching courses (e.g. coaching clinic, booster club)
  • outdoor and adventurous (e.g. orienteering, potholing)
  • sports camps (e.g. holiday clubs, sports tours)

elements as listed above.

Assessment Criteria

  • 2.1
    Organise a specific element of a sports or active leisure event in line with an agreed plan.

3

Be able to contribute to the running of a sports or active leisure event.

Learning Outcome 3: Indicative Content 

Areas to consider when leading an activity:

  • carry out own role and responsibilities
  • effective use of resources and equipment (e.g. catering equipment, score cards, PA systems, sports equipment)
  • ensure health and safety is maintained (e.g. use of risk assessment, cordoned-off areas for spectators)
  • decision-making appropriate to own role
  • adapt plans as necessary (e.g. numbers of participants change from original plan, change in weather conditions)
  • manage participants effectively (e.g. get them to activities on time, manage changeover from one activity to the next)
  • communicate effectively throughout the event (e.g. with participants, with spectators, with other staff/volunteers involved) 
  • respond appropriately to issues that may occur (e.g. injuries, faulty equipment).

Assessment Criteria

  • 3.1
    Lead a particular activity or element of a sports or active leisure event in line with an agreed plan and so that participants are actively engaged.

4

Be able to assess the effectiveness of a sports or active leisure event.

Learning Outcome 4: Indicative Content

Review the planning and delivery of the sports event for example:

  • strengths (e.g. appropriate facilities used, adaptations made were appropriate, communication was effective)
  • areas for improvement (e.g. had incorrect equipment for activities, transition between activities not well managed)
  • Personal development opportunities (e.g. additional courses, work experience, skill development, training).

Assessment Criteria

  • 4.1
    Use own assessment and feedback from others to determine how well the event met its stated purpose and participants’ needs.
  • 4.2
    Outline aspects of the event that were successful.
  • 4.3
    State how some aspects of the event could be improved.

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