Overview

Framework:
RQF
Level:
Level 1
Unit No:
T/505/3992
Credits:
6
Guided learning hours:
42 hours

Assessment Guidance

Portfolio of Evidence

Unit Learning Outcomes

1

Know about the various concept designs from the film or game industry.

Assessment Criteria

  • 1.1
    Identify concept artists from the film or game industry who use different styles and techniques.
  • 1.2
    Outline the different perspectives used in concept artwork for film or game.

2

Know about the different types of equipment used in the creation of concept art.

Assessment Criteria

  • 2.1
    Outline the different use of pencils and brushes in the creation of concept art.
  • 2.2
    Outline the use of different types of paper, card and canvas used in concept artwork for film and game.
  • 2.3
    State the techniques used when mixing primary and secondary colours on various media used in film and game.

3

Be able to create a landscape for concept art for film or game.

Assessment Criteria

  • 3.1
    Use geometric shapes to create a landscape for either a film or game production.
  • 3.2
    Outline the use of self-shading and cast off shading in a film or game landscape environment.
  • 3.3
    Use self-shading and cast off shading to create either a film or game landscape environment.

4

Be able to draw concept art characters for film or game.

Assessment Criteria

  • 4.1
    Use knowledge of basic human anatomy for the creation of film and game concept art.
  • 4.2
    Use primitive shapes to create a basic structure of the human body.
  • 4.3
    Colour using appropriate art equipment a concept art character for film or game.

5

Be able to prepare a game or film concept artwork portfolio and display.

Assessment Criteria

  • 5.1
    Identify the different types of film or game concept art to be included in a portfolio.
  • 5.2
    Use correct methods to prepare a game or film concept artwork portfolio and display.
  • 5.3
    Obtain audience feedback for game or film concept artwork.