Overview

Framework:
RQF
Level:
Level 1
Unit No:
F/505/3994
Credits:
6
Guided learning hours:
42 hours

Assessment Guidance

Portfolio of Evidence

Unit Learning Outcomes

1

Know about 3D game engines.

Assessment Criteria

  • 1.1
    State the purpose of the game engine technologies.
  • 1.2
    Identify different 3D game engines that are used in the industry.

2

Be able to plan the development of a 3D game level using a 3D game engine.

Assessment Criteria

  • 2.1
    Plan an overhead view for a 3D game level.
  • 2.2
    Plan where assets will be placed in a 3D game development environment.
  • 2.3
    Plan correct locations for spawn points in the 3D game engine environment.

3

Be able to use a Level editor to create a 3D game engine map.

Assessment Criteria

  • 3.1
    Create a 3D game map ready to apply 3D assets, using a Level editor.
  • 3.2
    Position 3D assets in a 3D game map, using a Level editor.
  • 3.3
    Correctly apply the location of spawn points throughout the 3D game map, using a Level editor.

4

Be able to apply testing techniques to a 3D game engine map.

Assessment Criteria

  • 4.1
    Carry out alpha testing of a 3D game engine map.
  • 4.2
    Identify and resolve issues post alpha testing.
  • 4.3
    Beta test a 3D game engine map and comment on areas for improvement.
  • 4.4
    Finalise a 3D game engine map and gather feedback from others.