Overview

Framework:
RQF
Level:
Level 1
Unit No:
F/505/3994
Credits:
6
Guided learning hours:
42 hours

Assessment Guidance

Portfolio of Evidence

For the full unit details, please download the latest version of the qualification specification. This is available for download on the relevant qualifications page.

Unit Learning Outcomes

To view the assessment criteria and any additional content, please expand the relevant learning outcome below.

1 — Know about 3D game engines.

Assessment Criteria

  • 1.1
    State the purpose of the game engine technologies.
  • 1.2
    Identify different 3D game engines that are used in the industry.
2 — Be able to plan the development of a 3D game level using a 3D game engine.

Assessment Criteria

  • 2.1
    Plan an overhead view for a 3D game level.
  • 2.2
    Plan where assets will be placed in a 3D game development environment.
  • 2.3
    Plan correct locations for spawn points in the 3D game engine environment.
3 — Be able to use a Level editor to create a 3D game engine map.

Assessment Criteria

  • 3.1
    Create a 3D game map ready to apply 3D assets, using a Level editor.
  • 3.2
    Position 3D assets in a 3D game map, using a Level editor.
  • 3.3
    Correctly apply the location of spawn points throughout the 3D game map, using a Level editor.
4 — Be able to apply testing techniques to a 3D game engine map.

Assessment Criteria

  • 4.1
    Carry out alpha testing of a 3D game engine map.
  • 4.2
    Identify and resolve issues post alpha testing.
  • 4.3
    Beta test a 3D game engine map and comment on areas for improvement.
  • 4.4
    Finalise a 3D game engine map and gather feedback from others.