Overview

Framework:
RQF
Level:
Level 3
Unit No:
Y/505/8831
Credits:
3
Guided learning hours:
25 hours

Assessment Guidance

Portfolio of Evidence

Unit Learning Outcomes

1

Understand the importance of e-safety.

Assessment Criteria

  • 1.1

    Explain the importance of e-safety for different users of technology.

  • 1.2
    Explain the responsibilities for e-safety of different people or organisations (e.g. of individual users, parents, schools, website owners).

2

 Understand how technology is used to communicate.

Assessment Criteria

  • 2.1
    Critically evaluate the effectiveness of different technologies used for communication purposes.

3

Be able to explain how to keep safe when communicating on-line.

Assessment Criteria

  • 3.1
    Summarise the risks faced by different groups when communicating on-line and ways that individuals can reduce these.
  • 3.2
    Present advice on keeping safe on-line to a specific user group, using a format, language and style appropriate to the audience.

4

Understand the impact of on-line behaviour.

Assessment Criteria

  • 4.1
    Evaluate the impact of positive and negative on-line behaviours on self and others.

5

Understand legislation and regulations relating to on-line communication.

Assessment Criteria

  • 5.1
    Explain how legislation contributes to the regulation of on-line communication.
  • 5.2
    Evaluate the ways in which different websites regulate the communication of their users (e.g. through barring mis-users, use of moderators, user agreements, terms and conditions of use).

6

Understand rating symbols and content descriptors for video games and mobile applications.

Assessment Criteria

  • 6.1
    Explain the process for determining rating symbols and producing content descriptions for video games and mobile applications.
  • 6.2
    Explain the importance for different users (e.g. parents, young people, schools) of having access to guidance on appropriateness of content of video games and mobile applications.