Overview

Framework:
RQF
Level:
Level 2
Unit No:
D/505/8829
Credits:
3
Guided learning hours:
29 hours

Assessment Guidance

Portfolio of Evidence

Unit Learning Outcomes

1

Understand the importance of e-safety.

Assessment Criteria

  • 1.1

    Outline the concept of ‘e-safety’.

  • 1.2
    Explain the importance of e-safety for users of technology.

2

Understand how technology is used to communicate.

Assessment Criteria

  • 2.1

    Explain how different technologies can be used for different methods and types of communication.


3

Know how to keep safe when communicating on-line.

Assessment Criteria

  • 3.1
    Describe the risks faced by different groups when communicating on-line.
  • 3.2
    Describe safe practice when communicating on-line to reduce identified risks.

4

Know about on-line behaviour.

Assessment Criteria

  • 4.1

    Explain how positive, responsible on-line behaviours contribute to the e-safety of self and others.

  • 4.2
    Explain the possible impact of negative on-line behaviour on self and others.
  • 4.3
    Describe appropriate responses to different sorts of negative on-line behaviours of others.

5

Know about legislation and regulations relating to on-line communication.

Assessment Criteria

  • 5.1
    Describe key elements of legislation relating to on-line communication.
  • 5.2
    Explain how specific websites regulate the communication of their users (eg through use of moderators, user agreements or guidelines).
  • 5.3
    Explain the consequences of not abiding by relevant legislation, regulations or guidelines.

6

Understand rating symbols and content descriptors for video games and mobile applications.

Assessment Criteria

  • 6.1
    Explain the rating symbols and content descriptions used in relation to video games and mobile applications.
  • 6.2
    Give reasons why it is important to provide guidance on appropriateness of content for video games and mobile applications.