Overview

Framework:
RQF
Level:
Level 1
Unit No:
H/617/1191
Credits:
6
Guided learning hours:
48 hours

For the full unit details, please download the latest version of the qualification specification. This is available for download on the relevant qualifications page.

Unit Learning Outcomes

To view the assessment criteria and any additional content, please expand the relevant learning outcome below.

1. — Know about computer games.

Purposes of computer games:

  • Educational
  • Entertainment
  • Training
  • Single Player
  • Multi Player

Aspects to consider:

  • Theme
  • Target audience
  • Gaps in the market
  • 2D / 3D
  • Platform
  • Resources
  • Budget

Assessment Criteria

  • 1.1

    Describe the different purposes of computer games.

  • 1.2

    Outline aspects to consider when developing a computer game.

2. — Be able to create a computer game design proposal.

Sources:

  • Primary sources (e.g. observation drawings, photographs, visits)
  • Secondary sources (e.g. practitioner research, books, websites, blogs)
  • Existing products (e.g. 2D games, 3 D games, websites, apps, interactive TV)

Design proposal:

  • Format (e.g. from a template, written, presentation)
  • Genre
  • Working title
  • Purpose
  • Inspiration
  • Content
  • Research
  • Timeline
  • Resources

Assessment Criteria

  • 2.1

    Use different sources to gather ideas for the design of a computer game.

  • 2.2

    Create a computer game design proposal.

3. — Be able to produce and present a computer game prototype.

Prototype for a computer game:

  • Theme
  • Visualisation
  • Experimentation
  • 2D prototype
  • 3D prototype
  • Script
  • Storyboard
  • Technical notes
  • Annotated screenshots
  • Use of sound

Presentation formats:

  • PowerPoint presentation
  • Group / individual presentation
  • Group critique
  • Using visual aids
  • Effective communication
  • Collation of research
  • Demonstration of prototype
  • Audience interaction
  • Audience feedback
  • Meeting initial intentions

Safe working practices:

  • Importance of health and safety
  • Working safely with equipment
  • Working safely with computers
  • Maintaining a safe working environment

Assessment Criteria

  • 3.1

    Use different techniques to create a prototype for a computer game.

  • 3.2

    Use suitable format to present a computer game prototype.

4. — Be able to review the computer game proposal and prototype.

Review game design and prototype.

Include reflections on:

  • how well you worked to produce the design and prototype (strengths and areas for development in your way of working)

Draw on:

  • User feedback
  • Own self-assessment
  • Feedback from those who worked with you

Suggest improvements to own work:

  • More efficient or effective ways of working
  • Ways to improve the design and prototype

Assessment Criteria

  • 4.1

    Outline the strengths and areas for development of the proposal and prototype produced.

  • 4.2

    Suggest improvements to own work.