Overview

Framework:
RQF
Level:
Level 1
Unit No:
H/617/1191
Credits:
6
Guided learning hours:
48 hours

Unit Learning Outcomes

1.

Know about computer games.

Purposes of computer games:

  • Educational
  • Entertainment
  • Training
  • Single Player
  • Multi Player

Aspects to consider:

  • Theme
  • Target audience
  • Gaps in the market
  • 2D / 3D
  • Platform
  • Resources
  • Budget

Assessment Criteria

  • 1.1

    Describe the different purposes of computer games.

  • 1.2

    Outline aspects to consider when developing a computer game.


2.

Be able to create a computer game design proposal.

Sources:

  • Primary sources (e.g. observation drawings, photographs, visits)
  • Secondary sources (e.g. practitioner research, books, websites, blogs)
  • Existing products (e.g. 2D games, 3 D games, websites, apps, interactive TV)

Design proposal:

  • Format (e.g. from a template, written, presentation)
  • Genre
  • Working title
  • Purpose
  • Inspiration
  • Content
  • Research
  • Timeline
  • Resources

Assessment Criteria

  • 2.1

    Use different sources to gather ideas for the design of a computer game.

  • 2.2

    Create a computer game design proposal.


3.

Be able to produce and present a computer game prototype.

Prototype for a computer game:

  • Theme
  • Visualisation
  • Experimentation
  • 2D prototype
  • 3D prototype
  • Script
  • Storyboard
  • Technical notes
  • Annotated screenshots
  • Use of sound

Presentation formats:

  • PowerPoint presentation
  • Group / individual presentation
  • Group critique
  • Using visual aids
  • Effective communication
  • Collation of research
  • Demonstration of prototype
  • Audience interaction
  • Audience feedback
  • Meeting initial intentions

Safe working practices:

  • Importance of health and safety
  • Working safely with equipment
  • Working safely with computers
  • Maintaining a safe working environment

Assessment Criteria

  • 3.1

    Use different techniques to create a prototype for a computer game.

  • 3.2

    Use suitable format to present a computer game prototype.


4.

Be able to review the computer game proposal and prototype.

Review game design and prototype.

Include reflections on:

  • how well you worked to produce the design and prototype (strengths and areas for development in your way of working)

Draw on:

  • User feedback
  • Own self-assessment
  • Feedback from those who worked with you

Suggest improvements to own work:

  • More efficient or effective ways of working
  • Ways to improve the design and prototype

Assessment Criteria

  • 4.1

    Outline the strengths and areas for development of the proposal and prototype produced.

  • 4.2

    Suggest improvements to own work.