This unit is expiring
The expiry date of this unit is 31/07/2024.

Overview

Framework:
Access to HE
Level:
Level 3
Unit No:
QU028436
Credits:
6
Guided learning hours:
Not available

Qualification Grading Type

Graded

Grade Descriptors

  • GD1-Understanding the subject
  • GD3-Application of skills
  • GD5-Communication and presentation
  • GD7-Quality

Unit Learning Outcomes

1

Understand the purposes of game engines

Assessment Criteria

  • 1.1

    Describe the different types of game engines: 2D, 3D, mobile.

  • 1.2

    Explain the purposes and functions of game engines: 

    • rendering, 
    • animation, 
    • programming, 
    • physics, 
    • effects, 
    • sound,
    • artificial intelligence.


2

Understand the use of game engines in the games industry

Assessment Criteria

  • 2.1

    Explain the game engines used by large games companies and indie games companies 

    Include both off-the-shelf and bespoke games engines.

  • 2.2

    Analyse the role of game engines in the games industry.


3

Be able to create a prototype game level using a 2D or 3D game engine

Assessment Criteria

  • 3.1

    Design at least one level for a prototype 2D or 3D game.

  • 3.2

    Source or create assets for the prototype game.

  • 3.3

    Create at least one level using a 2D or 3D game engine based on the design and using the assets sourced or created.

  • 3.4

    Add basic gameplay using visual or text-based coding.