Overview

Framework:
RQF
Level:
Level 2
Unit No:
D/617/6714
Credits:
6
Guided learning hours:
48 hours

Assessment Guidance

Portfolio of evidence

Aim

The aim of this unit is for learners to investigate the use of 3D modelling in the creative media products. They will use their research findings to undertake purposeful experimentation and apply practical skills to produce their own work in response to a design brief. They will review the use of 3D Modelling materials, techniques and processes in their own work and how they have met the brief.

Unit Learning Outcomes

1

Know about the use of 3D modelling in creative media products.  

Disciplines with the creative media sector;
(e.g. Television, Film, Music, Radio, Print, Interactive media, Computer games, Photography, Advertising, Special FX)

3D Modelling materials, techniques and Processes;
(e.g. 3D modelling software, using 2D images in 3D software, digital sculpting, wireframes, surface, solids, box modelling, edge modelling, NURBS, image maps, 3D environments, file types)

Products;
(e.g. information based, entertainment, advertising, promotional, educational, commercial)

Assessment Criteria

  • 1.1

    Describe different examples of 3D modelling used in different creative media products.

  • 1.2

    Describe how 3D modelling can enhance a creative media product.


2

Be able to explore 3D modelling materials, techniques and processes in response to a design brief.

Experimentation;
Learners will use influences from Learning Outcome 1 to try out new ideas using appropriate materials, techniques and processes.

All experimentation should be in response to the design brief.

Meets the design brief;
(e.g. initial intentions, design brief challenges and constraints, meeting deadlines). 

Assessment Criteria

  • 2.1

    Develop own ideas for a 3D model to meet a design brief through experimenting with different materials, techniques and processes.


3

Create a 3D model in response to a design brief. 

Select and Apply;
Learners will use their experiments in LO2 to select and apply appropriate materials, techniques and process to create 3D product

Assessment Criteria

  • 3.1

    Select appropriate materials, techniques and processes to create a 3D model.

  • 3.2

    Apply appropriate materials, techniques and processes to create a 3D model for a creative media product. 


4

Review the 3D model. 

Review own work;
Learners will go over and examine the stages of producing their own work and the extent to which it meets the brief

Gather feedback
Learners will gather feedback from peers on the extent to which the their work meets the brief. They may present the feedback as annotations, orally

Improvements;
Learners will evaluate the feedback and suggest ways that the 3D model could be improved in line with the feedback – for example use of 3D modelling materials, techniques and processes.  

Assessment Criteria

  • 4.1

    Review the extent to which the 3D model meets the brief.