Overview

Framework:
RQF
Level:
Level 2
Unit No:
J/617/6724
Credits:
6
Guided learning hours:
48 hours

Assessment Guidance

Portfolio of evidence

Aim

To be able to design a computer game.

For the full unit details, please download the latest version of the qualification specification. This is available for download on the relevant qualifications page.

Unit Learning Outcomes

To view the assessment criteria and any additional content, please expand the relevant learning outcome below.

1 — Understand different types of computer games.

Different types of computer games

  • simulations,
  • adventure,
  • puzzle,
  • action,
  • combat,
  • sports,
  • educational
  • gamestudio
  • Wintermute
  • Engine

Features:

  • Genre
  • Gamplay
  • Difficulty
  • Feedback
  • Multiplayer
  • Challenges
  • Online games

Components:

  • AI,
  • graphics,
  • audio,
  • controller,
  • motion sensing,
  • GUI
  • Fundamentals
  • Characters
  • Connectivity of elements
  • How character interacts with game

Gaming platforms:

  • Xbox
  • Playstation
  • Wii
  • Computer
  • App
  • PC
  • MAC

Assessment Criteria

  • 1.1

    Describe different types of computer games and their features.

  • 1.2

    Explain how different components are used in the design of a computer game.

2 — Be able to design a computer game to meet a given brief.

Design a game ( 2D or 3D level game)

  • Design documentation
  • proposal
  • storyboards
  • narrative
  • graphic tools
  • script
  • 2D computer/console game
  • Pencil/colour drawings of character design, level design
  • Storyline
  • characters
  • gameplay
  • technical elements of the game
  • sound effects
  • music
  • challenges/badges
  • gather feedback from peers/user testing 

Assessment Criteria

  • 2.1

    Design a computer game with storyline, characters and gameplay appropriate to the given brief and scope.

  • 2.2

    Produce a design specification in an appropriate format for a computer game to meet a given brief.

  • 2.3

    Create an asset list.

3 — Be able to create a computer game.
  • Edit assets to prepare for game
  • File sizes, file types, naming conventions
  • Import assets into the engine.

Assessment Criteria

  • 3.1

    Edit assets from the asset list considering appropriate file sizes, types and naming conventions.

  • 3.2

    Render assets and prepare them for import to the game engine.