Overview

Framework:
RQF
Level:
Level 2
Unit No:
T/618/3684
Credits:
6
Guided learning hours:
48 hours

Aim

In this unit, learners will develop an initial idea into a 2D or 3D game. They will create visuals to show what the game will look like, as well as a design specification that documents all aspects of the game. They will then create the assets for the game engine and add interaction to make a playable game. This unit also allows learners to obtain feedback on their work for review and further development.

For the full unit details, please download the latest version of the qualification specification. This is available for download on the relevant qualifications page.

Unit Learning Outcomes

To view the assessment criteria and any additional content, please expand the relevant learning outcome below.

1 — Be able to understand different types of computer games.

Assessment Criteria

2 — Be able to design a computer game in response to a client brief.

Assessment Criteria

  • 2.1

    Design a computer game with storyline, characters and gameplay.

3 — Be able to develop and test a computer game.

Assessment Criteria

4 — Be able to review a computer game.

Assessment Criteria

  • 4.1

    Review how the game meets the client brief, making recommendations for further improvements.