Overview
Aim
Learners will develop the knowledge and skills to plan, develop, test and review an interactive media product.
Learners will develop the knowledge and skills to plan, develop, test and review an interactive media product.
Understand interactive media products.
Explain the purpose, uses and features of different interactive media products.
Explain how the features of interactive media can be used to engage an audience and enhance usability.
Be able to design an interactive media product in response to a design brief.
Learners must produce design documentation for either a linear or interactive product that includes:
Produce detailed design documentation for an interactive media product.
Source and collect assets and content and showing consideration of the legal implications whether ready-made or created.
Be able to develop and test an interactive media product.
AC 3.1:
Edit assets (text, images and other graphics, video clips, e.g. cut and join together, add effects, navigation, e.g. menus, hyperlinks (internal and external), interactive components, e.g. hot spots, buttons, menus, rollover images, colour schemes, fonts and styles, animations, such as cut-out (i.e. tweens), rotoscoping and skeletal, audio, including synchronisation of sound effects, music and voice over.
AC 3.2:
Use interactive media tools/techniques to: combine assets to create interactive media products, export and compress assets into suitable file types and sizes.
AC 3.3:
Exporting and publishing: consideration of file size, rendering, optimisation, cross-platform, cross device compatibility, publishing (app for mobile devices or exe for PC).
Apply editing techniques to assets and content.
Apply tools and techniques to develop an interactive media product.
Export and publish the interactive media product into a suitable format.
Be able to review and refine interactive media product.
AC 4.1:
Test multimedia products for functionality, quality and usability to assess effectiveness, content, presentation, interaction, usability, performance and purpose, make improvements and/or refinements in response to testing.
AC 4.3:
Review the finished interactive media product in relation to: fitness for purpose, audience/user requirements, functionality, user experience, e.g. usability, quality, performance, constraints, strengths and improvements.
Learner should include reflections on how well they worked (strengths and areas for development), take into account user feedback, own self- assessment, feedback from others (peers, tutors).
Suggested improvements to own work: more efficient or effective ways of working, develop own digital skills (graphics, animation, video, etc).
Test the interactive media product, make refinements and document changes.
Review how the interactive media product meets requirements, making suggestions for further improvements.