Overview
Qualification Grading Type
Graded
Graded
For the full unit details, please download the latest version of the qualification specification. This is available for download on the relevant qualifications page.
To view the assessment criteria and any additional content, please expand the relevant learning outcome below.
Students should use examples in their explanation. Could include: high-level concept, designing the setting and history of the game world, its characters and/or mechanics, the backstory, lore.
Students should use examples in their explanation. Could include: geography, climate, infrastructure, maps, terrain, characters within the world, social structures, how characters relate to one another, technology within the world, fashion, the culture, currency, backstories of the characters, storytelling, politics, timelines.
Students should pick at least three elements from 1.2 and consider how they impact on the player experience. Students should include positive and negative impacts. Could include: lore consistency, drawing the player into the game, believability, level design, designing too much too soon, costs, resources
Students should use appropriate techniques to meet the needs of a brief, providing enough detail for a high-level understanding of the world. This could include: mood boards, sketches, flowcharts, layouts, concept art, event scripting, storytelling.
Students need to test their computer game world to determine whether they meet the needs of the brief. This can be through self-evaluation, interviews, questionnaires, focus groups. Students must use more than one source of information to test their designs.
Students should evaluate the feedback received, establishing the enhancements and improvements suggested that they will implement. Students should not be afraid to reject feedback received where they feel necessary, giving reasons for this. Evidence of how and where necessary amendments have been made should be included.