Overview

Framework:
Access to HE 2024
Level:
Level 3
Unit No:
Not available
Credits:
3
Guided learning hours:
Not available

Qualification Grading Type

Graded

Unit Learning Outcomes

1.

Understand the purposes of prototyping in game development.

Assessment Criteria

  • 1.1.

    Explain the reasons why it is important that game developers build a prototype.

    Students could include: timeframes, selecting ideas, technical feasibility, testing, making improvements, identifying or solving problems.

  • 1.2.

    Describe three different methods of prototyping:

         a) Paper

         b) Wireframe

         c) Greybox.

    Students should describe each method, providing an example of what its used for.


2.

Understand the fundamentals of Rapid Game Development Prototyping.

Assessment Criteria

  • 2.1.

    Describe the concept of Rapid Game Development Prototyping.

    Students should include reference to the speed of creating a version of a game or game mechanic, but it would be expected that it is not the final version, it would be used to validate or test its potential.

  • 2.2.

    Explain the advantages of Rapid Game Development Prototyping.

    Students should provide advantages and the benefits these would bring for the developer or the game or game mechanic being prototyped. At least three advantages should be included and could be: speed, feedback, risk mitigation, costs, iteration, innovation and creativity, player-centric design.

  • 2.3.

    Explain how rapid prototyping can support the entire product development cycle from concept design to release.

    Students should include an overview of the stages in product development and how Rapid Game Development Prototyping benefits. Students could include efficiencies, effective use of resources during the design stage, resolving complex issues early on, discarding of ideas, speed.


3.

Know Rapid Game Development Prototyping techniques used.

Assessment Criteria

  • 3.1.

    Analyse different techniques developers can use to assist with Rapid Game Development Prototyping.

    Students could include: the use placeholder graphics or simple shapes, scripting language to script game behaviours, the use of AI, using existing games engines.