Overview
Qualification Grading Type
Graded
Graded
For the full unit details, please download the latest version of the qualification specification. This is available for download on the relevant qualifications page.
To view the assessment criteria and any additional content, please expand the relevant learning outcome below.
Students could include: timeframes, selecting ideas, technical feasibility, testing, making improvements, identifying or solving problems.
Students should describe each method, providing an example of what its used for.
Students should include reference to the speed of creating a version of a game or game mechanic, but it would be expected that it is not the final version, it would be used to validate or test its potential.
Students should provide advantages and the benefits these would bring for the developer or the game or game mechanic being prototyped. At least three advantages should be included and could be: speed, feedback, risk mitigation, costs, iteration, innovation and creativity, player-centric design.
Students should include an overview of the stages in product development and how Rapid Game Development Prototyping benefits. Students could include efficiencies, effective use of resources during the design stage, resolving complex issues early on, discarding of ideas, speed.
Students could include: the use placeholder graphics or simple shapes, scripting language to script game behaviours, the use of AI, using existing games engines.